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- ┌────────────────────────────────────────────────────────────────┐
- │ NYET III - Test Version 1.0 │
- │ │
- │ (C) 1993 PROLINE Software │
- │ Gebrüder-Woge-Str. 16-17 │
- │ D-31061 Alfeld / GERMANY │
- │ Tel. 05181 / 26459, Fax. 05181 /26522 │
- │ │
- │ In the USA NYET III is exclusively distributed by: │
- │ │
- │ Pearl America Inc. │
- │ 41281/2 California Ave SW │
- │ Seattle, WA 98116 │
- │ Tel: 206-938-0336 Fax: 206-938-0338 │
- │ CIS: 71043, 674 │
- └────────────────────────────────────────────────────────────────┘
-
-
-
-
-
- ───────────────────
- System requirements
- ───────────────────
-
- A completely IBM compatible AT computer (80286 and upwards)
- with a VGA graphic card and a hard disk is required for the
- start of NYET III. It is not possible to run NYET III on a XT
- computer (8088/8086) because 80286 commands have been used in
- the program.
-
- Furthermore, free capacities under MS-DOS of approximately 530
- KByte are necessary. In case you do not have sufficient
- capacity, please read chapter "How to solve memory problems"
- for further information.
-
- Either MS-DOS 3.3, DR-DOS 3.41 or even more sophisticated
- operating systems are required for NYET III.
-
-
-
- ────────────────────────────
- How to solve memory problems
- ────────────────────────────
-
- In case the program does not start after entering the above
- mentioned command, there is probably not enough memory
- capacity available. We will give you some help, how to handle
- the situation.
-
- - In case you started NYET III not directly from DOS level
- but e.g. from WINDOWS, Norton Commander, DOS-Shell etc., we
- recommend to leave this program and start NYET III again.
-
- - If the capacity is generally not sufficient, a part of the
- content of the file CONFIG.SYS and AUTOEXEC.BAT must be
- removed. Please note, that the computer must be started
- again after these changes have been carried out.
-
-
- ───────────────────────
- What is NYET III about?
- ───────────────────────
-
- NYET III is a skill and a mind game, where you have to survive
- 126 levels and, if possible, master 21 special tasks as well.
- This Test Version only consists of 36 levels and 6 special tasks.
-
- The game is divided into 7 blocks with 18 levels each. One
- block has to be completed before a new block can be started.
- The sequence of the levels in a block are, however, optional.
-
- The major aim is to solve all levels but, moreover, the player
- should earn as much money as possible to be able to buy as
- many tools as possible. These tools (are called in the
- following as arms) will enable you to master even the most
- difficult levels.
-
-
- ─────────
- Main menu
- ─────────
-
- After the start of the program and the opening, the NYET III
- main menu appears. There are 5 different function keys
- available:
-
- F1 Press this key if only one player is playing NYET III
-
- F2 Press this key for a second player.
-
- F3 Press this key to continue a game which has been saved.
-
- F4 Press this key to activate the statistic module which
- is documenting your success
-
- F5 Press this key if you want to leave the game.
-
-
- Furthermore, the keys ESC and ALT-X are defined as:
-
- ESC Press this key to return to DOS (in main menu only)
-
- ALT-X Press this key to return to DOS (this can be done
- during the entire game and causes an immediate
- termination of the program)
-
-
- ─────────
- Game menu
- ─────────
-
- After the start of the game, the game menu appears no matter
- whether you play alone or with a second player. This menu
- gives a survey of the next 18 levels to come. Use the cursor
- keys and [ENTER] to select the levels. The currently active
- level is marked by a pulsating turquoise frame.
-
- Each of these 18 levels is provided with a short description
- in the text window at the lower part of the screen. The
- pulsating frame contains the following information:
-
- - preview of level
- - quantity of the rows to be removed
- - degree of difficulty is displayed via a dice ( one eye means
- very easy - six eyes means extremely difficult)
- - your reward, in case the level has been successfully managed
- (depends on the degree of difficulty)
-
-
- It does not matter in the beginning of the game which level
- sequence is chosen. However, it makes sense to start the
- levels in a certain sequence when it comes to the difficult
- blocks (starting from block 4 and upwards).
-
- If one level has been won, it will be marked accordingly and
- cannot be selected again.
-
-
-
- ───────────────────
- How to save and buy
- ───────────────────
-
- Next to the window frame on the left side are buttons to save
- the score and to buy arms. These buttons can be reached by the
- cursor keys. Please note that the function "save" can only be
- selected when you have a "save option". This option can be
- purchased in the arms store of NYET III. For more detailed
- information concerning these functions, please read chapter
- "How to save score" and "How to buy arms".
-
-
-
- ────────────────
- The games design
- ────────────────
-
- The main task is to move and turn the down falling stones in
- such a way that there are no gaps when the stones are stacked.
- The result should be completely filled rows of stones. If a
- row has been completed, it will disappear and the above row
- takes its place (falls down). In order to win a level, you
- have to complete a certain number of rows.
-
- The game is over when the field is full of gaps so that a
- stone will reach the upper limit of the field thus leaving no
- space for further stones.
-
-
- Basing on this game design, there are quite a few mean tricks
- installed which prevent you to manage the rows and sometimes
- even the completion of a level. For more detailed information
- see chapter "Game elements".
-
- Of course, you do have the possibility to fight against these
- programmed tricks. You will receive money in the course of the
- game for performing different tasks. This money can be used to
- buy arms and other tools in the arms store.
-
-
- ─────────────────
- How to make money
- ─────────────────
-
- There are quite a few opportunities to make money:
-
- - For every level you manage you will be credited with a
- reward
-
- - For every row you manage you will be credited with points as
- well as money. The more rows you manage at once, the
- more money you will receive.
-
- - The collection of diamonds is also a rewarding opportunity
- to make money.
-
- - Every block is contains three special tasks. Provided
- that you will perform these tasks you will make a high
- amount of money. However, these special tasks require your
- stake as well.
-
-
-
- ────────────
- Game control
- ────────────
-
- The keys have already been defined during installation of NYET
- III:
-
- * Move stone to the left and right
-
- * Turn stone
-
- * Accelerate stone
-
-
-
- Moreover, the following keys are defined as well:
-
- * F1 - F6: These keys activate arms which have been bought
- before.
-
- * S : This key switches on/off music and sound.
-
- * ESC : This key interrupts the game and returns to
- main menu.
-
- * ALT-X : This key terminates the game and terminates
- the program.
-
- * SPACE : This key accelerates the animation.
-
-
- The keyboard layout for the control of the stones can be
- changed at any time by starting again the INSTALL.EXE program.
- Please use the INSTALL file on your hard disc and not the one
- on the original disk.
-
-
-
- ───────────────
- How to buy arms
- ───────────────
-
- If you select menu item "buy" you will get into the arms
- store. Here, you will find your heart's desire on two pages.
- Every weapon is provided with its own icon which appears on
- the field after the purchase. The arms are sorted according to
- their prices. If you have enough money to buy a weapon you
- will find a description in the above window for the use of
- this weapon. If you do not have enough money, there will be
- just a question mark instead of the icon and no description at
- all.
-
- A weapon is selected via the cursor keys and [ENTER]. After
- the weapon has been bought, the corresponding function key for
- the activation of this weapon during the game is displayed.
- Besides, the amount of arms purchased is displayed underneath
- the icon. It is possible to own a maximum of six different
- arms, however, you may also buy a weapon in a higher quantity
- (max. 9 pieces).
-
- Not all object in the arms store are meant to be used in the
- game only. There are certain objects which do not occupy a
- function key after the purchase, this is, for example, the
- scanner module EX-3000. The player can buy up to 4 pieces.
- These scanners display those stones which are going to fall
- down next.
-
-
- Additionally defined keys in the arms store
-
- * Page up paging
-
- * Page down paging
-
- * ESC Return to game menu
-
-
-
- ─────────────────
- How to save score
- ─────────────────
-
- The "save" function is one of the major functions in this
- game. If you select the button "save" in the game menu, NOBBY
- appears on the screen with an extended arm. He points at a
- window where the names of the previously played scores are
- displayed. Use the cursor keys (up/down) to select a score
- which is to be overwritten. Use only the text box where
- NOBBY'S finger is pointing at. When the score has been
- selected, press [ENTER] and enter the name of the score.
-
- But - as we already know - nothing is free in NYET III, it
- will cost you money to save. In the beginning of the game,
- there is a "free-save bonus" available but all further options
- to save must be purchased for quite a bit of money (in the
- arms store). If you do not have a save option, naturally you
- will not be able to save your score. We recommend to purchase
- the cheap PROLINE-safety package in the later course of the
- game to be able to save three times at a special price.
-
- It is important to save in critical situations because, if you
- happen to lose, all levels must be repeated commencing from
- the last score. But it does not make sense to waste all your
- money by saving because many levels (especially the ones in
- the later course of the game) require a massive use of arms.
-
-
- ─────────────
- Special tasks
- ─────────────
-
- Each of the seven blocks is provided with three special tasks.
- You will receive these tasks provided that six levels have
- been completed in a block at a time.
-
- The special task will be accurately described. However, it is
- your choice if you want to accept the task or if you refuse.
- If you agree, you will have to put in a stake and will be
- credited with a reward once you have performed the task.
-
- There are various numbers of special tasks:
-
- * Diamonds are spread over the field and must be
- completely collected.
-
- * You will have to build a figure with a given quantity
- of stones. This figure will be shown to you and must be
- memorized.
-
- * There is a given quantity of stones available which must
- be placed in such a way that the field is empty after the
- last stone has fallen down (Perfect Bonus).
-
- * You will have to score a certain amount of points before
- the special task can be completed.
-
- * A given quantity of stones must be placed in such way on
- the field that no stone can reach the upper field limit
- (Surviving - that's the name of the game!!)
-
-
- Almost all special tasks can be performed without arms.
- However, it is not necessary to meet all special task to be
- able to finish NYET III.
-
- If you reach the upper field limit in a special task, the game
- will n o t be over. You will only lose your stake.
-
- If we may advise you: It might be useful to own several
- scanner modules when a special task requires a preset number
- of stones in the field (figure and Perfect Bonus) - this will
- make things much easier for you.
-
-
-
- ─────────────
- Game elements
- ─────────────
-
- NYET III is provided with a variety of different game
- elements. These elements can appear alone or in a combination.
- It is also your task to buy the appropriate arms to simplify
- playing of these levels.
-
- If you start the game for the first time you will get into an
- introduction block with very easy levels which are meant to
- make you familiar with the different type of game elements.
-
-
- * Crumbleburger
- This game element causes some of your stones to crumble and
- disappear. This will only happen to those stones which are not
- occupied on top. Depending on the intensity your planning
- might be more or less disturbed.
-
- * New friends
- This game element is the exact opposite of the crumbleburgers.
- New friends are appearing all of a sudden, thus causing a bit
- of a mess and sometimes even a slight panic. Help: New friends
- do not grow at those places where a row would be completed.
- This feature might be used for your purposes as well.
-
- * Electric barrier
- This electric barrier is a sort of second level which appears
- and disappears after a certain time. Once the barrier is
- closed, no stones can penetrate. But you may use this barrier
- to build your rows on.
-
- * Magic zone
- Magic zones have the unpleasant feature to change stones. The
- player is thus forced to decide in a minimum of time where to
- place the stone.
-
- * Elevator
- This game element moves the complete field upwards by means of
- a mechanical equipment. This is extremely dangerous when there
- are big gaps and the field is already covered till the upper
- limit with stones.
-
- * Black holes
- Black holes are a bit similar to the NEW FRIENDS. The
- difference is that the black holes are imploding right after
- they appear due to their high masses. That way they become
- invisible. It is the task of the player to remember the
- position of the holes. Though they are not visible - they are
- still there and waiting!!
-
- * Scroll to the right
- This game element is based on an electro magnetic principle.
- Entire rows with their contents are moved to the right side.
- There are two variants available: Either a row in the field is
- coincidentally affected or just the upper row. Especially the
- first variant can drive even trained NYET III players into
- deep desperation.
-
- * Moving gate
- This gate in the field cannot be destroyed. As the element
- "scroll to the right", the gate is moved via electro magnets.
- The gate has an opening where stones can be directed through.
- Please note that this opening becomes smaller if you build
- into it. Help: It is not always necessary to direct the stones
- through the opening. Try to complete your rows right on the
- movable gate.
-
- * Telescope
- This element is similar to the elevator. However, the
- telescope does not move the entire field upwards but only two
- columns. Help: The elements of a telescope can be destroyed
- that means that the telescope can be stopped from growing by a
- well planned building of rows.
-
- * Angle mania
- This game variant is particularly insidious. Only green and
- turquoise angles are falling down - exactly those elements
- which cannot be easily used. A certain amount of planning and
- strategy is required to form complete rows with these angles.
-
- * Steel stones
- A row with a steel stone in it cannot be destroyed at all. This element
- might be already present in the very beginning of a level but
- there are levels where these steel stones are appearing later on.
- You will notice that this element is one of the most
- sophisticated and difficult in the game.
-
- * Explosion rules
- Some of the levels in NYET III are to be managed according to
- given rules. It might occur that the quantity of rows is to be
- diminished with fours only (four rows at a time) or that just
- doubles will bring the requested effect. Especially in
- combination with other elements these rules can severly
- aggravate the game. There are even levels where it might be
- fatal to break the rules by mistake because this might cause
- an immediate activation of numerous elements at once.
-
- * Snake
- The snakes are extremely dangerous and unpredictable but they
- are destructible elements. They aim for the upper field limit
- with a high speed. Snakes are "intelligent" which means they
- are skilled to avoid obstacles. The player, however, has the
- possibility to wall in the snake by a well calculated
- placement of the stones. If this is successfully done and the
- reptile cannot move anymore it's doomed to die. This is the
- ordinary case; but there are levels where snake nests appear
- after one snake has died. This can drive even the best player
- insane. Remedy is possible by appropriate arms.
-
- * Invisible
- This variant gives the player very soon quite a bad surprise.
- As soon as a stone lies, it becomes slowly invisible. This
- means that these levels require an enormous concentration and
- an excellent memory.
-
- * Ghosts
- Where ghosts appear - you will lose control. The ghosts are
- teasing you by turning the stones in irregular intervals. It's
- thus very likely to happen that stones are placed completely
- inappropriate in the field.
-
-
- * Fireballs
- Place a stone immediately on top of a fireball because this might
- prevent that all stones in the column are turned into steel stones.
-
- * Defective keyboard
- When the keyboard is defective you will have to react in
- seconds because the control you have been used to is now
- changed. There are different variants: Sometimes only left and
- right are swapped but sometimes the other keys as well. You
- see: Absolute concentration is required.
-
- * Diamonds
- This is a very pleasant element. Collect the diamonds and your
- account will increase. There are diamonds in three different
- colors with a corresponding value.
-
- Sort of diamond color value
- _________________________________________________
-
- Ruby red 5
-
- Emerald green 3
-
- Opal turquois 1
-
- Mostly it is either very difficult or very dangerous to
- collect diamonds. Please consider if it's useful to buy the
- appropriate tools in the beginning of the game for collecting
- the diamonds. But take into consideration that this might cost
- you more money than the diamonds will be worth in the end.
-
- * Various rules
- Next to the above mentioned elements there are also
- aggravating rules which are not listed up here. This is meant
- to be a nice surprise for you. Most of the time, the text in
- the level selection gives some hints of what to expect in the
- next level.
-
-
-
- ────
- Arms
- ────
-
- The arms in NYET III are of major importance for the various
- tasks to be performed in the levels. It is impossible to
- master NYET III without extensive use of these tools. But it
- is also your job to find out when to use these arms and to
- what effect.
-
- Below, there are some pieces of advice which should make it
- easier for you to get used to NYET III.
-
-
- - Most of the weapons are allocated to a certain game element.
- They are only meant for a special purpose and do not effect
- other game elements.
-
- - Some of the weapons can fight against many of the game ele-
- ments. In contrast to the above mentioned weapons, these
- universal weapons can be kept on stock.
-
- - There are a few very expensive tools in NYET III. Their
- employment is only required in very few levels (for
- example, the diamond press).
-
- - Especially the cheap tools should be kept on stock for
- safety reasons (for example the beanpole).
-
- - Watch out for the Big-Black-Box - it is a very power-
- ful instrument but it won't help you in every hazard.
-
- - For some levels it's more useful to buy a lot of cheap arms
- than one powerful weapon.
-
- - Surprise is the very special tool of this game - it is
- meant for the gambling nature you. If you happen to buy a
- surprise, you will receive a tool which has been
- coincidentally selected among all available tools. If you
- are lucky you might even get a diamond press for little
- money or various other expensive equipment. However, if you
- happen to be unlucky, you might get a camera or something
- else very cheap instead of the desired diamond press.
-
- - Be careful of the row destroyer type II. It is only
- effective when there are stones in the lower row of the
- field. For example, diamonds are not classified as stones.
-
-
-
- ────────────────
- Statistic module
- ────────────────
-
- List of highscore
-
- Use function key F4 in the main menu to get into the statistic
- module of NYET III. The results of all players are shown and
- listed up. There are six different highscores:
- - Master of points (achieved points in a game)
- - Master of rows (achieved number of destroyed rows)
- - Master of money (money earned)
- - Master of scores (depends on a lot of different factors
- for example, how many fours were managed, degree of difficulty
- in the games played, etc.)
- - Master of all points (sum of all entries from highscore
- "Master of points")
- - Master of the Masters (this is calculated from the all high
- scores paying special attention to the separate highscores)
-
- How to delete highscores
-
- It is possible to re-initialize the saved entries in the high
- score. Leave the program NYET III and enter the following
- command:
-
- CLRHI [Enter]
-
- You do have two options to delete highscores:
-
- - All entries of the chart are set to 0, all names are
- called "not occupied".
-
- - All inputs are provided with coincidental values.
-
- We recommend to use the second option because it will motivate
- you to get into the highscore in the very first game.
-